Friday, May 23, 2008
I found a site!
I wasn't able to solve my problem, but I did find a good site that will help me solve my problem. http://www.emanueleferonato.com This guy really knows what he's doing. I remember that our freshman project for this class we found that Glenn Rhodes was a good source of help. This time, it will be Emanuele Feronato.
Thursday, May 22, 2008
Unproductivity
Today was the first day in a while that I got nothing done. I fruitlessly searched for any sort of help that I could get about good wall code. Of course, with Richard's web filter in place, any site that has "game" in the url is blocked. This is our wall code so far:
This is in the wall itself.
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That is where we get the bugs. I want to fix that before the year is over. I guess I'll just have to find help at home, since I can't get it here at school.
The other half of class was spent on Google earth, finding Zhanar's house.
onClipEvent(enterFrame){
if(this.hitTest(_root.player.head)){
_root.player._y = this._y + 14;
}
}
This is in the wall itself.
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That is where we get the bugs. I want to fix that before the year is over. I guess I'll just have to find help at home, since I can't get it here at school.
The other half of class was spent on Google earth, finding Zhanar's house.
Wednesday, May 21, 2008
Out on a limb.
So I decided to "break away" from our current project, just temporarily. Since Max decided to tackle the AI for our enemies, I wanted to do things with a more puzzle oriented feel. I started out and things went well. I actually did not have a crash all day for the entire double period on Monday. It was amazing. The day, however, wasn't void of problems. The wall problem that we've always had bugs me, so I am trying to fix it. I had an idea, which I tried quickly, but it didn't work. I think I need to invest more time into it, but checking forums and online sites might be more useful. Getting in touch with people who have solved this problem before is much, much easier. Once I find a good solution, making levels will be a whole lot easier.
Another problem I had is one of those "it should work... but it doesn't" problems. That will be a pain to solve.
Hopefully we will be able to get a working product by the time finals roll around...
...well, something that's worth showing at least. It would be best to have a final product. Something that has a version greater than .4...
Another problem I had is one of those "it should work... but it doesn't" problems. That will be a pain to solve.
Hopefully we will be able to get a working product by the time finals roll around...
...well, something that's worth showing at least. It would be best to have a final product. Something that has a version greater than .4...
Monday, May 12, 2008
We had a project?
This is the first day back to working on our flash project. For the past month we were working on the windmills. I think that it would have been better to work on flash, but Max was the one who initiated the whole "working on this while we're supposed to be working on that" thing. Now we're back to where we were, and I'm still having the same old problems as before. So far, it's crashed about 6 times today. No matter, I've been working on graphics now since Max seems to have a good amount of knowledge of the code. As of today, we are starting to make a "usable program" (because it isn't a "playable game").
Here is the library of things so far:
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More to come.
Here is the library of things so far:
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More to come.
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