So I decided to "break away" from our current project, just temporarily. Since Max decided to tackle the AI for our enemies, I wanted to do things with a more puzzle oriented feel. I started out and things went well. I actually did not have a crash all day for the entire double period on Monday. It was amazing. The day, however, wasn't void of problems. The wall problem that we've always had bugs me, so I am trying to fix it. I had an idea, which I tried quickly, but it didn't work. I think I need to invest more time into it, but checking forums and online sites might be more useful. Getting in touch with people who have solved this problem before is much, much easier. Once I find a good solution, making levels will be a whole lot easier.
Another problem I had is one of those "it should work... but it doesn't" problems. That will be a pain to solve.
Hopefully we will be able to get a working product by the time finals roll around...
...well, something that's worth showing at least. It would be best to have a final product. Something that has a version greater than .4...